Are you thinking about how to manage your base in The Alters? This large structure acts as your mobile hub throughout the campaign. While the environment outside already has potential threats, you still need to be mindful of what happens inside your home away from home. Our guide has several tips to aid you with this particular facet of the game.
Once you have access to your mobile base, you'll notice that several modules/rooms are already active. As you progress further into the campaign, though, you have to focus on what you can add to your hub. This is done via the terminal in the Command Center.
These actions require all sorts of resources that you can find on the planet, including metals, minerals, organics, and even rarer byproducts from anomalies. Some can be obtained by hand, while others require you to scan and mine deep deposits.
Note: You can recheck the layout of your hub at any time by opening the Base Overview screen.
The Alters' base building screen in the Command Center lets you organize and reposition modules/rooms as you see fit. You may also refund the cost of a room if you no longer need it. However, you should look at how each module is connected--i.e. all rooms need to have a green outline, which means there's a path that leads to them.
Please note that not all rooms are available at the start. Several can only be unlocked once you've completed the research task in the Lab.
If you want to manage your base in The Alters, then you should take note of the functions of each room. Modules like the Airlock (i.e. where you enter/exit your base), Captain's Cabin (i.e. where you sleep), Communication Room (i.e. where you make calls), Command Center (i.e. where you rearrange rooms), and Elevators are, naturally, integral throughout your run. Other modules also offer unique functions:
A few hours into the campaign, you should take some time to properly manage your base in The Alters. Ideally, you should look at the layout of your hub so you can reposition everything according to your needs. Here are our recommendations:
Note: You don't need to go to each production-related room if you just want to add a craftable item to the queue. Instead, you can do this via the Production menu, before having an alter complete the task via the Assignments menu. However, if you want to manually craft the items yourself, then you have to visit these rooms.
Progression throughout the campaign entails moving your base before the burning sun scorches everything around you. Here's a quick summary:
In the end, you have to decide when to have more modules. You can have a lot of modules early so you can make use of their functions, but you should also consider how this would affect the total mass and the organics that you still have to mine.
That does it for our guide on how to manage your base in The Alters. Since we're already talking about what goes on in your mobile habitat, then we might as well discuss how to increase the happiness of your characters. You can also check our beginner's guide for more survival tips.
Can you help Jan Dolski and his clones stay alive throughout their ordeal? Well, if you need more tips, you can head over to our The Alters guides hub.
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